Elemental Arts & Reactions Guide
Master elements and arts reactions
Arknights: Endfield's combat revolves around elemental interactions called Arts. Understanding how to stack Arts Inflictions, trigger Arts Bursts, and create Arts Reactions is essential for maximizing damage and controlling enemies.
The Five Damage Types (Arts)
Endfield has five damage types, split into Physical and Elemental (Arts):
| Damage Type | Category | Primary Function |
|---|---|---|
| Physical | Physical | Vulnerable stacks → Physical status effects |
| Heat | Arts (Elemental) | Combustion reaction (DoT) |
| Electric | Arts (Elemental) | Electrification reaction (Arts damage amp) |
| Cryo | Arts (Elemental) | Solidification reaction (Freeze → Shatter) |
| Nature | Arts (Elemental) | Corrosion reaction (Defense reduction) |
Each operator deals damage with one of these types based on their weapon.
Arts Inflictions vs. Arts Bursts vs. Arts Reactions
Arts Inflictions
When you hit enemies with elemental damage (Heat, Electric, Cryo, or Nature), you apply an Arts Infliction—a debuff that sticks to the enemy and deals bonus damage of that element.
You can stack up to 4 Arts Inflictions of the same element on an enemy.
Arts Bursts (Same Element Stack)
Each time you add a new stack of the same element, you trigger an Arts Burst—an elemental explosion that deals extra damage.
Example:
Heat + Heat = Heat Burst (bonus Heat damage) Electric + Electric = Electric Burst (bonus Electric damage)
Arts Bursts are great for mono-element teams that spam the same element repeatedly.
Arts Reactions (Different Element Stack)
If you apply a different element while an enemy already has an Arts Infliction active, you create an Arts Reaction—a unique effect based on which element triggers the reaction.
Example:
Nature Infliction already on enemy + Heat attack = Combustion (DoT) Heat Infliction already on enemy + Nature attack = Corrosion (Defense reduction)
Critical rule: The order of elements matters. Applying Nature → Heat is different from Heat → Nature.
The Four Arts Reactions
1. Combustion (Heat Trigger)
Trigger condition: Apply Heat damage to an enemy with another elemental debuff
Effect: Creates an explosion and applies a strong damage-over-time (DoT) effect
Best against: Tanky enemies with high HP pools
Strategy: Apply Nature, Electric, or Cryo first, then trigger Combustion with Heat attacks to burn them down over time.
Heat Operators:
- Laevatain
- Ember
2. Corrosion (Nature Trigger)
Trigger condition: Apply Nature damage to an enemy with another elemental debuff
Effect: Lowers enemy defense over time, making them take more damage from all sources
Best against: High-defense enemies
Strategy: Trigger Corrosion early in fights to make enemies squishier for the rest of the battle.
Nature Operators:
- Fluorite
- Gilberta
3. Electrification (Electric Trigger)
Trigger condition: Apply Electric damage to an enemy with another elemental debuff
Effect: Makes enemies take more Arts damage from all elemental attacks
Best against: Any enemy when running multi-element Arts teams
Strategy: If your team deals mostly elemental damage, Electrification amplifies everyone's damage. Trigger it early and maintain it throughout the fight.
Electric Operators:
- Ardelia
- Arclight
4. Solidification (Cryo Trigger) + Shatter
Trigger condition: Apply Cryo damage to an enemy with another elemental debuff
Effect: Freezes the enemy completely, stopping them in their tracks
Special mechanic: Frozen enemies can be Shattered
Shatter: When you hit a frozen (Solidified) enemy with Physical damage, you trigger a Shatter—a massive burst of Physical damage that breaks the freeze.
Best against: High-threat enemies that need to be disabled
Strategy: Apply any other element → Trigger Solidification with Cryo → Shatter with Physical damage for one of the strongest combos in the game.
Cryo Operators:
- Yvonne
- Snowshine
Physical Damage System (Vulnerable Stacks)
Physical damage works completely differently from Arts damage.
Vulnerable Stacks
Physical attacks apply Vulnerable, which stacks up to 4 times on enemies.
Once you've built up Vulnerable stacks, you can trigger one of four Physical status effects:
1. Crush
Effect: Consumes all Vulnerable stacks to deal massive Physical damage
Damage scaling: More Vulnerable stacks = bigger hit
Best for: Deleting enemy health bars
2. Breach
Effect: Consumes all Vulnerable stacks to lower enemy Physical defense
Defense reduction scaling: More Vulnerable stacks = weaker defense
Best for: Setting up Physical damage dealers
Strategy: Stack 4 Vulnerable → Breach to lower defense → Follow up with Crush
3. Lift
Effect: Adds another Vulnerable stack + deals extra Stagger damage + lifts enemy into the air
Best for: Building Vulnerable stacks while disrupting enemy attacks
4. Knock Down
Effect: Adds a Vulnerable stack + deals Stagger damage + knocks enemy down
Best for: Crowd control and Vulnerable stack building
Physical Damage Strategy
Optimal Physical combo:
- Stack 4 Vulnerable with Lift/Knock Down
- Use Breach to lower enemy Physical defense
- Finish with Crush for maximum damage
Physical Operators:
- Wulfgard
- Catcher
- Last Rite
Team Building for Arts Reactions
Mono-Element Teams (Arts Burst Focus)
Focus on one element and spam Arts Bursts for consistent damage.
Pros:
- Simple to execute
- Consistent damage output
- Works well when enemies are weak to a specific element
Cons:
- Less versatile
- Misses out on powerful Arts Reactions
Example mono-element team:
- 3-4 Heat operators for repeated Heat Bursts
Multi-Element Reaction Teams (Arts Reaction Focus)
Mix different elements to trigger Arts Reactions deliberately.
Pros:
- Higher damage potential
- Better crowd control and debuffs
- More flexible against varied enemy types
Cons:
- Requires coordination
- More complex rotation planning
Example reaction team:
- Nature operator (apply Corrosion first)
- Heat operator (trigger Combustion)
- Cryo operator (trigger Solidification)
- Physical operator (Shatter combo)
Recommended approach: Multi-element teams usually outperform mono-element teams due to the power of Arts Reactions and debuffs.
Combat Tips for Elemental Mastery
General Strategy
- ✅ Always check what elemental debuffs are already on an enemy before attacking
- ✅ Plan your operator rotation to trigger desired reactions
- ✅ Against frozen enemies, switch to Physical damage dealer for Shatter combo
- ✅ Use Corrosion early to make enemies squishier for the entire fight
- ✅ Electrification amplifies all Arts damage—trigger it before bursting with elemental attacks
Advanced Tips
- Stagger synergy: Some Arts reactions deal Stagger damage, helping you fill Stagger meters faster for Finisher attacks
- Element-weak enemies: Some enemies are weak to specific elements—mono-element teams shine here
- Freeze priority targets: Solidification is one of the best crowd-control tools—use it on high-threat enemies first
- Shatter timing: Don't waste Shatter on low-HP enemies—save it for tanky targets
Operator Elements Reference
Heat Operators
- Laevatain
- Ember
Electric Operators
- Ardelia
- Arclight
Cryo Operators
- Yvonne
- Snowshine
Nature Operators
- Fluorite
- Gilberta
Physical Operators
- Wulfgard
- Catcher
- Last Rite
Common Elemental Mistakes
Running mono-element teams exclusively: You miss out on powerful Arts Reactions
✅ Mix elements deliberately for better damage and control
Ignoring element order: Nature → Heat is different from Heat → Nature
✅ Learn which element triggers which reaction and plan accordingly
Wasting Shatter on weak enemies: Shatter deals massive damage—save it for tanky targets
✅ Freeze high-priority enemies, then Shatter for maximum impact
Not stacking Vulnerable before using Crush/Breach: You lose damage/debuff potency
✅ Build 4 Vulnerable stacks before consuming them with Crush or Breach
FAQ
Q: Can I trigger multiple Arts Reactions at once?
A: No. Each Arts Reaction consumes the previous Arts Infliction, so you can only have one reaction active at a time.
Q: Do Arts Bursts and Arts Reactions stack?
A: No. You either trigger a Burst (same element) or a Reaction (different element), not both simultaneously.
Q: Does Physical damage trigger Arts Reactions?
A: No. Physical damage only applies Vulnerable stacks and triggers Physical status effects (Crush, Breach, Lift, Knock Down).
Q: Can I Shatter an enemy multiple times?
A: Only once per Solidification (freeze). You must re-freeze the enemy to Shatter again.
Q: Which Arts Reaction is best?
A: It depends on the situation:
- Combustion for sustained damage
- Corrosion for reducing defense
- Electrification for amplifying Arts damage
- Solidification + Shatter for burst damage and crowd control
Q: Should I focus on one element per team?
A: No. Multi-element teams are generally stronger due to Arts Reactions. Mix elements deliberately for best results.