Operator Leveling & Promotion Guide
Complete operator progression guide
Leveling your operators is the primary progression system in Arknights: Endfield. Understanding promotion brackets, material requirements, and optimal leveling priorities will accelerate your account growth significantly.
Operator Level System Overview
Operators can level from 1 to 90, but you can't just pour EXP into them continuously. The system uses promotion brackets that act as level caps.
Level Cap Brackets
| Bracket | Level Range | Promotion Required |
|---|---|---|
| Initial | 1-20 | None |
| Promotion 1 | 21-40 | Yes |
| Promotion 2 | 41-60 | Yes |
| Promotion 3 | 61-80 | Yes |
| Promotion 4 | 81-90 | Yes |
At each bracket cap (20, 40, 60, 80), you must promote your operator to continue leveling.
Leveling Materials: Combat Records & Cognitive Carriers
Combat Records (Levels 1-60)
Combat Records are EXP items used to level operators from 1 to 60.
Three rarities:
- Basic Combat Record: 200 EXP
- Intermediate Combat Record: 1,000 EXP
- Advanced Combat Record: 2,000 EXP
Where to farm:
- Protocol Space: Operation EXP (Core AIC Area)
- Manufacturing Cabin on your OMV Dijiang (passive production)
- Event rewards and mission rewards
Cognitive Carriers (Levels 60+)
Once operators reach level 60, Combat Records no longer work. You must use Cognitive Carriers instead.
Where to farm:
- Protocol Space: Operation EXP (Higher difficulties for better drop rates)
- Manufacturing Cabin (passive production)
- Event shops and high-tier rewards
Important: Cognitive Carriers are rarer than Combat Records, so level 60+ progression slows down significantly.
Promotion Materials
Protodisks (Promotions 1 & 2)
Required for promoting operators at level 20 and level 40 brackets.
| Promotion Level | Protodisks Required |
|---|---|
| Level 20 → 40 | 8 Protodisks |
| Level 40 → 60 | 25 Protodisks |
Where to farm:
- Protocol Space: Promotions (Core AIC Area)
- AIC Quota Exchange (trade duplicate operator tokens)
- Daily/Weekly mission rewards
- Event shops
Protosets (Promotions 3 & 4)
Required for promoting operators at level 60 and level 80 brackets.
| Promotion Level | Protosets Required |
|---|---|
| Level 60 → 80 | 24 Protosets |
| Level 80 → 90 | 36 Protosets |
Where to farm:
- Protocol Space: Promotions (Higher difficulties)
- Event shops (limited quantities)
- High-tier mission rewards
Note: Protosets are significantly rarer than Protodisks. Late-game promotion is a major bottleneck.
Rare Growths (Promotion Requirement)
In addition to Protodisks/Protosets, each promotion requires Rare Growths—special plants found in the open world.
Pink Bolete (Level 20 Promotion)
Required: 3x Pink Bolete
Location: The Hub
- South of Old Water Plant
- West of Old Water Plant
Spawn: Up to 6 per location
Respawn: Every 24 hours (real-time)
Red Bolete (Level 40 Promotion)
Required: 5x Red Bolete
Location: Originium Lodespring
- Various Rare Growth nodes across the zone
Spawn: Up to 6 per location
Respawn: Every 24 hours
Ruby Bolete (Level 60 Promotion)
Required: 5x Ruby Bolete
Location: Jingyu Valley (Wuling region)
- Rare Growth nodes scattered throughout the zone
Spawn: Up to 6 per location
Respawn: Every 24 hours
Bloodcap (Level 80 Promotion)
Required: 8x Bloodcap
Location: High-level zones (exact locations TBD at launch)
Spawn: Up to 6 per location
Respawn: Every 24 hours
Total Material Requirements Per Operator
From Level 1 to Level 90
| Material Type | Total Required |
|---|---|
| Combat Records (EXP) | ~300-400 Advanced Records (600,000-800,000 EXP) |
| Cognitive Carriers (EXP) | ~200-300 Carriers (400,000-600,000 EXP) |
| Protodisks | 33 |
| Protosets | 60 |
| Pink Bolete | 3 |
| Red Bolete | 5 |
| Ruby Bolete | 5 |
| Bloodcap | 8 |
These are per operator. Multiply by your roster size to understand total progression requirements.
Promotion Priority Strategy
Who to Promote First
Tier 1 Priority (Promote immediately):
- Your main DPS operators (highest combat impact)
- Limited 6-Star characters (hardest to replace)
- Operators you use in every team (universal value)
Tier 2 Priority (Promote when materials allow):
- Secondary DPS and sub-DPS
- Key support operators with powerful buffs/debuffs
- Specialists for specific content (e.g., boss killers)
Tier 3 Priority (Promote eventually):
- Niche operators for specific strategies
- Collection favorites (waifu/husbando picks)
- Duplicate role fillers (if you already have better versions)
Leveling Breakpoints
Not all levels provide equal value. Focus on hitting key breakpoints where operators gain significant power spikes:
Critical breakpoints:
- Level 20: First promotion unlocks
- Level 40: Significant stat boost
- Level 60: Second major power spike
- Level 80: Endgame scaling, required for Deep Dives
Recommendation for F2P players:
- Get your main team to level 40 before pushing anyone to 60
- Get your top 2-3 DPS to level 60 before pushing anyone to 80
- Get your primary DPS to level 80 before leveling secondary operators past 60
This ensures you have a functional team at each content tier rather than one max-level operator who can't solo carry.
Optimal Leveling Path
Early Game (Authority Level 1-20)
Goal: Build a functional team for story progression
Priority:
- Level your best DPS to level 20
- Level your second DPS to level 20
- Level support operators to level 15-20
Materials focus:
- Farm Combat Records from Protocol Space: Operation EXP
- Collect Pink Boletes from The Hub daily
Don't:
- Don't spread EXP across too many operators
- Don't promote more than 2-3 operators until you have stable income
Mid Game (Authority Level 20-40)
Goal: Push your main team to level 40 and start farming late-game materials
Priority:
- Promote your main DPS to level 40
- Promote your second DPS to level 40
- Level support operators to level 30-40
Materials focus:
- Farm Protodisks heavily (you'll need hundreds eventually)
- Collect Red Boletes from Originium Lodespring daily
- Start farming Protoprism/Protohedron for skill leveling
Don't:
- Don't push anyone past level 40 yet—material costs spike dramatically
- Don't ignore skill leveling—it provides more value than raw levels at this stage
Late Game (Authority Level 40-60)
Goal: Push top DPS to level 60-80 for endgame content
Priority:
- Promote your primary DPS to level 60
- Promote your second DPS to level 60
- Keep support operators at level 40-50 (diminishing returns past this)
Materials focus:
- Farm Protosets (extremely limited supply)
- Collect Ruby Boletes from Jingyu Valley daily
- Start attempting Deep Dives for high-tier materials
Don't:
- Don't promote operators past 60 unless you need them for Deep Dives
- Don't neglect weapon leveling—weapons become as important as operator levels
Endgame (Authority Level 60+)
Goal: Prepare for Deep Dives and hardest content
Priority:
- Level 1-2 primary DPS to level 80
- Level key support operators to level 60-70
- Build specialized teams for different content types
Materials focus:
- Deep Dives for gold-tier materials
- Bloodcaps from high-level zones
- Massive Protoset farming
Don't:
- Don't try to level everyone to 80—material costs are astronomical
- Focus on quality over quantity
Leveling Efficiency Tips
Sanity Management
Daily Sanity priority for leveling:
- Protocol Space: Skill Up (highest impact per Sanity)
- Protocol Space: Promotions (when approaching level caps)
- Protocol Space: Operation EXP (only if you have excess Sanity)
Why: Skill levels provide more combat power than raw operator levels. Don't waste Sanity farming EXP when you could be farming skills.
Passive EXP Generation
Manufacturing Cabin setup:
- Assign operators to produce Combat Records and Cognitive Carriers 24/7
- Check and collect every 12-24 hours
- This provides ~20-30% of your total EXP needs passively
Don't: Don't ignore this—it's free EXP that accumulates while you sleep.
AIC Quota Exchange
When you pull duplicate operators from gacha, you receive character tokens.
Trade tokens for:
- Protodisks (immediate promotion value)
- Skill materials (long-term value)
Priority: Always trade duplicate tokens for Protodisks until you have a surplus. They're a major bottleneck.
Common Leveling Mistakes
Leveling too many operators evenly: Spreads resources thin, no one becomes strong
✅ Focus on 4-6 core operators for your main team first
Pushing operators past level 40 too early: Material costs spike dramatically
✅ Get your full team to level 40 before anyone goes to 60
Ignoring Rare Growths: You'll be stuck waiting for respawns when you need promotions
✅ Farm Rare Growths daily to stockpile ahead of time
Promoting operators without Rare Growths ready: You hit a wall immediately
✅ Check Rare Growth requirements before farming Protodisks/Protosets
Wasting Sanity on Operation EXP Protocol Spaces: Least efficient Sanity use
✅ Use Manufacturing Cabin for passive EXP and spend Sanity on skills/promotions
FAQ
Q: Should I level 4-Star operators if I have 6-Star operators?
A: Early game, yes—they're cheaper to level. Late game, focus on 6-Stars for harder content.
Q: How long does it take to level one operator from 1 to 90?
A: Approximately 3-4 weeks of focused farming for F2P players, accounting for Sanity limits and material farming.
Q: Can I reset an operator's level to get materials back?
A: No. Leveling is permanent.
Q: Do operators gain stats automatically when leveling, or only at promotion?
A: Both. They gain stats every level AND get a significant boost at each promotion.
Q: What's more important: operator level or weapon level?
A: Operator level early game, weapons become equally important late game.
Q: Should I save Protodisks for 6-Star operators only?
A: No. Promote whoever you're actively using, regardless of rarity. A promoted 4-Star is better than an un-promoted 6-Star.