Stagger & Finisher Combat Guide
Advanced combat mechanics and animation canceling
The Stagger and Finisher system is one of Arknights: Endfield's most powerful combat mechanics. Mastering it dramatically increases your damage output, resource generation, and crowd control capabilities.
What is Stagger?
Stagger is a hidden meter that builds up on enemies as you attack them. When the stagger meter fills completely, the enemy enters a Staggered state—a vulnerable status where they take increased damage and can be finished with a powerful Finisher attack.
Think of it like a break bar in games like Final Fantasy or a stance break in Dark Souls.
How Stagger Works
Building Stagger Meter
Every attack your operators perform deals stagger damage in addition to regular HP damage. Different attacks build stagger at different rates:
| Attack Type | Stagger Generation |
|---|---|
| Basic Attacks | Low |
| Heavy Attacks | Medium |
| Skills | High |
| Certain Arts Reactions | Very High |
| Physical Status Effects (Lift, Knock Down) | Very High |
Visual indicator: When an enemy's stagger meter is nearly full, you'll see a white/silver glow effect around them.
Staggered State
When the stagger meter fills, enemies enter the Staggered state for approximately 5-7 seconds.
Effects during Stagger:
- Enemy is momentarily stunned/interrupted
- Takes increased damage from all sources (~20-30% damage boost)
- Can be targeted for a Finisher attack
- Movement and attack animations are disrupted
Critical timing: You have a limited window to capitalize on the stagger. Use your highest-damage skills or set up a Finisher during this window.
Finisher Attacks
A Finisher is a special ultimate attack that can only be triggered when an enemy is in the Staggered state.
How to Perform a Finisher
- Fill an enemy's stagger meter until they enter Staggered state
- A purple indicator appears above the staggered enemy
- Switch to an operator with full SP (Skill Points)
- Approach the staggered enemy
- Press the Finisher button (appears on-screen when conditions are met)
Result: Your operator performs a devastating special attack that deals massive damage and grants significant bonuses.
Finisher Benefits
1. Huge Burst Damage
Finishers deal 300-500% of normal damage depending on the operator performing it. This is one of the highest single-hit damage sources in the game.
2. Instant SP Recovery
The operator who performs the Finisher instantly recovers 50-75% of their SP after the attack completes.
This creates a powerful loop:
Build SP → Stagger enemy → Use Finisher → Recover SP → Repeat
3. Extended Crowd Control
The Finisher animation locks the enemy in place for the duration, providing extended crowd control beyond the initial stagger window.
4. Team-wide SP Generation
Some operators grant SP to the entire team when they perform Finishers, making them even more valuable.
Finisher Strategy
Optimal Finisher Rotation
Step 1: Use high-stagger-damage attacks to build the meter quickly
- Physical operators with Lift/Knock Down
- Arts operators using reactions that deal stagger damage
- Operators with skills that specifically mention stagger generation
Step 2: Once the enemy is staggered, immediately switch to your main DPS operator with full SP
Step 3: Position close to the enemy and trigger the Finisher
Step 4: After SP recovery, immediately use your next skill to capitalize on the damage boost
Step 5: Repeat the cycle
Team Composition for Stagger Focus
Stagger Builders (Support role):
- Operators with fast attack speed
- Physical damage dealers (Vulnerable stacks also deal stagger damage)
- Operators with skills that specifically boost stagger generation
Finisher Executors (DPS role):
- High-damage operators
- Operators with expensive ultimate skills (they benefit most from SP recovery)
- Operators with Finisher-specific bonuses
Example team:
- Wulfgard (Physical DPS, high stagger generation with Lift attacks)
- Laevatain (Heat DPS, powerful Finisher damage)
- Gilberta (Nature support, Arts reactions build stagger)
- Catcher (Physical support, Knock Down builds stagger fast)
Advanced Combat Mechanics
Animation Canceling
Animation canceling allows you to skip recovery frames after attacks, letting you attack faster and deal more damage in the same time window.
How to cancel animations:
1. Swap Canceling
After performing an attack, immediately switch to another operator before the recovery animation finishes.
Example:
Operator A attacks → Immediately swap to Operator B → Swap back to Operator A → Attack again
This cuts off the end of Operator A's attack animation, letting you attack faster.
2. Dash Canceling
Perform an attack, then dash immediately to cancel the recovery animation.
Example:
Heavy attack → Dash forward → Attack again
This is especially effective with heavy attacks that have long recovery times.
3. Skill Canceling
Cast a skill, then swap or dash to cut the ending animation short and get back to attacking faster.
Sequence Storage
Some operators can store attack sequences while switching. This means:
- Start a combo with Operator A
- Switch to Operator B mid-combo
- Switch back to Operator A
- Operator A continues where they left off in the combo
This allows you to maintain complex combos across multiple operator swaps.
Use case: Build a combo with a support character, swap to DPS for burst damage, swap back to finish the combo for buffs/debuffs.
Optimal DPS Rotation with Animation Cancels
Maximum damage combo:
- Heavy attack → Dash cancel
- Basic attack combo → Swap cancel
- Skill cast → Swap to second operator
- Second operator attacks while first skill is on cooldown
- Swap back → Continue attacking
- Repeat
Advanced players can increase DPS by 20-30% using animation canceling compared to basic attack rotations.
Stagger Damage Sources
Best Stagger Generators
Physical Attacks:
- Lift status effect (adds stagger + Vulnerable stack)
- Knock Down status effect (high stagger generation)
- Heavy attacks from Physical operators
Arts Reactions:
- Solidification (Cryo trigger) stuns enemies, building stagger indirectly
- Combustion (Heat trigger) deals bonus stagger damage over time
Specific Operator Skills:
- Check operator skill descriptions for "Stagger Damage +" effects
- Ultimate skills typically deal the most stagger damage
Stagger vs. HP Damage
Important distinction: Stagger damage and HP damage are separate values.
An enemy might have:
- 100,000 HP
- 10,000 Stagger meter
You could fill the stagger meter multiple times during a single fight if the enemy has high HP. This creates multiple opportunities for Finishers.
Boss strategy:
- High-HP bosses can be staggered 3-5+ times in a single fight
- Each stagger = another Finisher opportunity
- Chain Finishers for continuous SP regeneration and burst damage windows
Finisher Priority Targets
When to Use Finishers
- ✅ High-HP elite enemies: Maximize burst damage windows
- ✅ Bosses: Multiple stagger opportunities mean multiple Finishers
- ✅ Dangerous enemies: Crowd control from Finisher animation buys time
- ✅ When your DPS has full SP: Convert SP into damage + recover SP for next rotation
When NOT to Use Finishers
- ❌ Low-HP trash mobs: They'll die before you can finish them
- ❌ When no operator has full SP: You can't trigger Finishers without full SP
- ❌ During time-sensitive mechanics: Don't waste time on Finishers if you need to dodge or reposition
Combat Flow Example
Practical fight against a boss:
1. Opening (0-20 seconds):
- Build stagger with basic attacks and skills
- Apply Arts Inflictions for reactions
2. First Stagger (20-30 seconds):
- Enemy enters Staggered state
- Switch to main DPS (Laevatain with full SP)
- Trigger Finisher → Massive damage + SP recovery
3. Burst Window (30-40 seconds):
- Immediately use recovered SP to cast another skill
- Continue attacking to rebuild stagger meter
4. Second Stagger (40-50 seconds):
- Enemy staggers again
- Switch to second DPS (Wulfgard with full SP)
- Trigger second Finisher
5. Repeat cycle until boss is defeated
Result: You've dealt 2x Finisher burst damage, recovered SP twice, and controlled the boss for 10+ seconds of crowd control.
Stagger Meter Management
Tips for Consistent Staggers
- ✅ Rotate stagger-heavy attacks: Use Lift, Knock Down, and high-stagger skills deliberately
- ✅ Watch the visual indicator: When enemies start glowing, prepare your Finisher operator
- ✅ Don't waste SP too early: Save at least one operator's full SP for Finisher opportunities
- ✅ Chain staggers against bosses: Multiple staggers = multiple Finishers
Common Mistakes
Using all SP before enemies stagger: No one can perform Finisher
✅ Keep at least one operator at full SP when stagger is close
Ignoring stagger mechanics entirely: You lose 20-30% potential DPS
✅ Actively build stagger and use Finishers in every major fight
Wasting Finishers on weak enemies: Overkill and SP waste
✅ Save Finishers for elites and bosses
Advanced Animation Cancel Examples
Laevatain DPS Optimization
Basic combo: Heavy attack → Wait for recovery → Basic attack
Optimized combo: Heavy attack → Dash cancel → Basic attack (20% faster)
Wulfgard Stagger Loop
Basic combo: Lift attack → Wait → Heavy attack
Optimized combo: Lift attack → Swap cancel → Swap back → Heavy attack (builds stagger 30% faster)
Gilberta Arts Reaction Setup
Basic combo: Nature skill → Wait for animation → Swap to Heat DPS
Optimized combo: Nature skill → Immediate swap cancel to Heat DPS → Trigger Combustion faster
Finisher Damage Scaling
Finisher damage scales with:
- Operator's base attack stat
- Current buffs active (Arts Inflictions, team buffs, etc.)
- Enemy debuffs (Corrosion, Breach, etc.)
- Weapon level and stats
Pro tip: Stack all buffs/debuffs before triggering Finisher for maximum damage.
Optimal setup:
- Apply Corrosion (lowers enemy defense)
- Apply Electrification (increases Arts damage taken)
- Use Physical Breach (lowers Physical defense)
- Activate team buffs
- Then trigger Finisher for maximum burst
FAQ
Q: Can I stagger every enemy?
A: Yes, all enemies have stagger meters. Some bosses have higher stagger thresholds but can still be staggered.
Q: Do Finishers consume SP?
A: No. Finishers require full SP to trigger, but they don't consume it. You actually gain SP back after performing one.
Q: Can multiple operators perform Finishers on the same stagger?
A: No. Only one Finisher can be performed per stagger window.
Q: What happens if I don't use a Finisher during the stagger window?
A: The enemy recovers from stagger, and you lose the opportunity for burst damage and SP recovery.
Q: Do animation cancels work on mobile?
A: Yes. Swap canceling works universally. Dash canceling requires precise timing but is possible.
Q: Does stagger carry over between phases in boss fights?
A: Usually resets when bosses change phases. Build stagger from scratch each phase.
Q: Can I stagger multiple enemies at once?
A: Yes. AoE attacks can build stagger on multiple enemies simultaneously. However, you can only Finisher one at a time.